CoDWW2Division
Bildquelle: Activision / Sledgehammer Games

Sledgehammer Games hat ein großartiges Update für das Divisions-System in Call of Duty: WWII angekündigt.

Ab nächster Woche wird sich Call of Duty World War 2 anders anfühlen und spielen. Durch eine komplette Überarbeitung an allen Divisionen, wird man zum Beispiel nun mit allen Divisionen unbegrenzt Sprinten können. In dem Video was Sledgehammer raus gebracht hat, gibt es eine Zusammenfassung der Balancing Anpassungen, Loadout Anpassungen, neue Freischaltkriterien und vieles mehr! Wir sind mal gespannt wie sich die Änderungen anfühlen

 

YouTube

Mit dem Laden des Videos akzeptieren Sie die Datenschutzerklärung von YouTube.
Mehr erfahren

Video laden

 

Hier ist die neue Level-Rangliste für jede Division in Call of Duty: WWII:

Infantry:

  1. Weiterer Primäraufsatz
  2. Zweiter Pistolenaufsatz & schneller Waffenwechsel
  3. Ruhigeres Waffenverhalten beim Anvisieren
  4. Schnelleres Bewegen beim Anvisieren

Airborne

  1. Beim Sprinten und Diving schießen
  2. Beim Sprinten nachladen
  3. Kein Fallschaden & schnelles Klettern
  4. Schneller Sprinten

Armored

  1. Weniger Explosions- & Feuerschaden
  2. Immun gegen Shell Shock und Taktikgranaten
  3. Durchdringschaden erhöht
  4. Weniger Flinch beim Schießen

Mountain

  1. Unsichtbar bei Drohen & Streaks
  2. Versteckte Todesanzeige bei Gegnern
  3. Keine Namesanzeige wenn man anvisiert wird
  4. Stilles Movement

Expeditionary

  1. Doppelte Granaten
  2. Sammelt Munition bei Toten Gegner auf + über Zeit
  3. Tacticals verbessert & zerstört Kriegshindernisse einfacher
  4. Markiert angehittete Gegner auf der Karte

Resistance

  1. Minimap Anzeige & Störer
  2. Man hört Gegner besser
  3. Ping bei Kills und Assists
  4. Ziele einfacher sehen & größere Karte

Hier sind alle brandneuen Division Änderungen, einschließlich Unlimited Sprint für alle Spieler, eine 4. Perk Option und mehr:

Loadout Selection Changes

  • LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
  • Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
  • Each Division has a 4th perk and their levels have been adjusted & rebalanced
  • All players have unlimited sprint & sprint speed is slightly slower
  • 3 Primary Attachments for all loadouts
  • One piece of both Lethal & Tactical equipment for all loadouts
  • Launchers can be equipped for all loadouts
  • The Rifle Grenade is an available attachment for all rifles
  • The Suppressor is an available attachment for all pistols
    • The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction
  • The following Basic Trainings are cut & no longer selectable: Primed & Bang
    • Prestige tokens spent on these are refunded & associated challenges are auto-completed
  • The following Basic Trainings are newly added: Blitzkrieg & Clandestine
    • Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”
    • Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”

Resistance/Infantry Shifts

  • Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focus
  • Filled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus

Weapon/Mechanic Tuning Changes

  • Global sprint speed reduced (to account for Unlimited Sprint)
    • 1.3x instead of previously 1.4x
  • Reduced Launcher effectiveness against players
    • Panzerschreck nerfed damage & projectile speed
    • Bazooka buffed radius, buffed projectile speed & nerfed damage
    • Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.
  • Frag & Sticky grenade max damage nerfed
    • ~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam
  • Shellshock & Earthquake effects from Lethal Equipment significantly reduced
    • Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical
  • Tactical Equipment strength adjusted
    • All tacticals without Expeditionary III got a small nerf
    • Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
    • Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
    • Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)
    • Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)
  • The following Basic Trainings have had their benefits changed:
    • Energetic: Adds “Increased sprint speed”. Removes “Sprint again sooner”
    • Forage: Adds “Resupply bullets over time”. Adds “Extra magazines”. “Removes “Swap weapons faster”.
    • Ordnance: Adds “Killed enemies drop Streak packs that fill your meter”. Removes “Re-roll your own care packages”.
    • Launched: Adds “Additional launcher ammunition”. Removes “Only way to take a Launcher”.
    • Concussed: Adds “Take two pieces of Lethal & Tactical equipment”. Removes “presetting what the equipment is”.
    • Instincts: Adds “Immune to Shell Shock and Tactical Equipment”. Esports-only change to remove “warning when targeted off-screen” benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).
  • Incendiary Shells attachment buffed
    • Gives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns)
    • Range reduction of Shells buffed to -10% from -15%
    • Sped up loading of shells for Combat Shotgun
  • M30 Rifle Bullet ammo buffed
    • Gives Additional Bullets (8 bullets instead of previous 6)
  • LMG Bipod Buffed
    • Increased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks])
    • Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).
  • Sniper Sharpshooter Duration Buffed
    • Hold breath increased to 10 seconds from 4 seconds. Promotes using snipers the “proper” way rather than quickscoping.
  • Buffed “Take Significantly less fire & explosive damage” from Armored
    • 80% reduction from fire & explosive damage (previously was 65% reduction)
  • “Reduced idle sway” from Infantry III & Scoped now affects snipers
    • 30% reduction for Snipers; vs. all other weapon classes’ 65% reduction
    • This does stack with Ballistic Calibration attachment
  • Buffed “Move faster while aiming” from Infantry IV & Scoped
    • Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)
    • LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV
    • Snipers got a smaller buff than other weapon classes since it isn’t beneficial to move too fast
    • Pistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted

Klicken Sie auf den unteren Button, um den Inhalt von charlieintel.com zu laden.

Inhalt laden

Kommentieren Sie den Artikel

Bitte geben Sie Ihren Kommentar ein!
Bitte geben Sie hier Ihren Namen ein